Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Monday, March 30, 2015
Monday, August 25, 2014
Friday, January 10, 2014
Snow plows often cause more problems than they solve by shoving snow around. They bury cars, block in driveways, envelop small children in frigid masses of snow. We have put up with it throughout the years because we do require relatively clean roads to drive, but can't we improve on the simple snow plow? This is what I aimed to do with this concept.
The plow actually stores the snow and moves it instead of shoving it aside. The snow travels up the plow/ramp, under the cab, and into the back of the truck. The cab is held up by steel beams and "floats" anchored above the ramp to allow maximum visibility and the travel of snow. Because of this, the vehicle is required to be controlled electronically for things like steering, etc. Once the snow is inside the truck bed it is compacted into large blocks, much smaller than an uncompacted pile. Theses blocks can be put in areas out of the way. A certain amount could be dropped into a near by waterway and the rest can be place in areas where snow would normally be piled but at a fraction of the space.
This would prevent your neighbor across the street from hiring a plow to clean the front of her house, the plow from merely piling all the snow in front of her neighbors house, and in return him from having to hire a plow to dig himself out.
Tuesday, November 19, 2013
Thursday, October 24, 2013
Tuesday, October 22, 2013
This time of the year I'm always in the mood to play resident evil 4. The game has some very beautiful designs and I wanted to do a piece inspired off of the castle area. This is a reading room in a castle or mansion type structure. I wanted to do a piece with lots of soft light hence the fire and lamp being the only light sources.
Monday, October 7, 2013
I decided to do three more characters in my medieval batman series. I did Robin, Bane, and Two Face. Robin has light armor and I pictured as a good archer. Bane obviously is an executioner. Two-face and Robin I took a little more liberty with. There isn't a medieval character that has half a face as far as I know so I had a little more freedom designing him and wasn't transposing him as I did with the other characters. Meaning, Joker to a jester, Bane to an executioner etc. I gave him a disfigured half face and armor on his right arm. I never liked the half and half costumes, and I feel this sort of hints at it without being completely obvious.
I also forgot to mention in the first post that I did these to test out scanning pencil drawings and manipulating them to look like ink drawings. The original batman was a 20 something minute sketch out of my sketchbook and the rest are similar amounts of time. The process still needs some tweaking, but I'd say it has promise.
Friday, August 16, 2013
A big nasty boss monster known as Arachnarog, but sometimes called the spider dragon. Designed for a video game, the player would be exploring a cave and come to a room with a bridge like structure that has a pile of loot at the end of it. When the player moves to get it Arachnarog scuttles up on top of the bridge and knocks the player down. All in all quite a frightening experience.
Monday, July 22, 2013
I did some artwork of armored warriors. The first one is obviously meant to have high defense at the cost of movement speed. It is built so that the face is partially hidden by the chest area and the shoulders are raised creating an odd proportion. If the helmet was removed one would be able to see the top of the head sticking out and the shoulders would seem to be in line with the bottom of the chest.
The second two are a balance of defense and speed. The left is a sophisticated suit of armor with a primal twist to it. It has some fluting and leather straps with iron studs. It's expert construction provides great defense allowing one to preform the wide swings of the axe hammer with less fear of receiving a blow.
The third is an angular set of armor made for a female. It also has very good defense as well as a stylistic appearance. It would be a very expensive set of armor, but isn't just for show!
The last is armor worn by a slave driver. The armor doesn't have the best construction and has many weak spots where the wearer is only protected by chain mail. The armor however isn't meant for armed combat or to protect against blows from swords or maces. It is meant to protect the wearer in a heard of unarmed and unarmored slaves. In this armor, simply walking into a crowd can cause fatal injuries, so the slaves wont try attacking the drivers even when they are armed with a rake. He's a nasty looking guy, but the combination of subpar armor and only having a razor whip and the spikes on it's armor makes it easily stopped by a noble knight.
The second two are a balance of defense and speed. The left is a sophisticated suit of armor with a primal twist to it. It has some fluting and leather straps with iron studs. It's expert construction provides great defense allowing one to preform the wide swings of the axe hammer with less fear of receiving a blow.
The third is an angular set of armor made for a female. It also has very good defense as well as a stylistic appearance. It would be a very expensive set of armor, but isn't just for show!
The last is armor worn by a slave driver. The armor doesn't have the best construction and has many weak spots where the wearer is only protected by chain mail. The armor however isn't meant for armed combat or to protect against blows from swords or maces. It is meant to protect the wearer in a heard of unarmed and unarmored slaves. In this armor, simply walking into a crowd can cause fatal injuries, so the slaves wont try attacking the drivers even when they are armed with a rake. He's a nasty looking guy, but the combination of subpar armor and only having a razor whip and the spikes on it's armor makes it easily stopped by a noble knight.
Friday, June 28, 2013
A sheet of 4 different types of cyborgs. I used the same line drawing of the human figure and added mechanical parts, but I painted everyone separately for the practice. The first is the most human having only a mechanical arm and knees along with the left thigh. The second has much more cybernetic parts. A claw hand, an entirely robotic leg, most of the head is now machine. The third is more balanced between human and robot. Both the arms are robotic, half the head is robotic, and the legs have plates on them for armor. It's left arm is also an electricity based gun. The last one is also highly robotic. It's more streamlined and has a more futuristic quality to it.
Monday, June 10, 2013
I realized I haven't done any regular cars so I wanted to do something more present day. I wanted to do a car that looked fast and at the same time had a beefy look to it. This is what I came up with. I think I met the criteria I was looking to accomplish, and created a zazzy looking car. I'd drive it, although if it were real I couldn't afford it.
Tuesday, June 4, 2013
Wednesday, May 29, 2013
I've been wanting to do this walrus warrior for a long time, but I forgot about it and started doing other projects. I came across my line drawings the other day and I decided it was walrus time. The story is a guy living in an extremely cold climate befriends a group of walrus and hammers out these huge suits of armor for them which he calls "iron blankets." The weapons are designed so the walrus can walk (or whatever walruses do, frumple?) while they are holding them. I can't help but smile looking this derpy guy. Walrus!
Saturday, May 18, 2013
I call this big orange guy a Beam Walker. The base arm has a cannon in it that shoots a high powered particle beam. It also has arm attachments on them making it capable of picking up objects and preforming other tasks. It has heavy armor and is a pretty bulky robot with high attack ratings and lower ratings on the speed side.
Tuesday, April 30, 2013
An aerial fortress with massive ordinance. It's main gun has tremendous firepower and can blast through about anything. It has thick armor and thus is heavy, requiring 4 high burning rocket engines to keep it in the air. They are also helpful in preventing it from becoming wildly unstably while firing. It also has gun domes and missiles to shoot down enemy aircraft as well as laser domes to shoot down enemy missiles.
Wednesday, February 6, 2013
This a walking tank I designed. It fires the HEAT rounds used with a sabot in the M1A2 out of a smaller barrel so there is no need for a sabot and the barrel is lighter. It carries large magazines of about 18 cartridges for it's main gun and has 500 .50 cal cartridges stored internally for it's secondary armament. When the magazine is spent the tail mechanism grabs it and holds it out while an ammo drone drops a new one in, stabilizing it's self on the posts on either side of the TR-274's head. Then the clamp section of the tail spins around so the butt of the magazine is facing up and the ammo drone can retrieve it by grabbing onto the spikes on the tail clamp, and fly off to get it reloaded.
Wednesday, November 7, 2012
A character design for a female, armed warrior. She has plate armor with a chain mail skirt for extra protection. Her arms and thighs are lightly covered to allow less weight and greater mobility. Being that she doesn't use a shield she relies heavily on her ability to evade attacks and quickly land them. Her sword is gnarled and worn but she still sharpens the blade so a blow landed on an unarmed foe would be very nasty indeed. She also sports a scarf for those deadly cold breezes.
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